Adds over 3000 new items, 500 new troops as well as an invasion system that allows 11 minor factions to create armies, take castles or towns and form a new faction.Īn admin utility which makes the administration of your server(s) much easier.Īdventure in the East is a semi-historical mod for Mount and Blade: Warband, taking place in the Middle East in the year of 634. I didn't change the names of troops so dont tell me "Vaegir Horseman isn't mounted, that's why his name looks irrevelant."Ī complete overhaul of native that uses Floris Mod Pack as a baseline. This mod just focused on removing horses and Khergit Infantry Force.
Welcome, this is a mod based on the Gothic series we aim to create a certain hardship, giving you nearly nothing at the start, leaving all options open for you to develop your own wealth and rank within fixed, historically correct factions. The time is set at the start of the viking age. Persistent Sagas is a mod similar to Persistent World. Historical mod dedicated to Napoleon's invasion of Russia in 1812.Ī mount and blade warband mod set in the year 457 AD in Europe, the middle east and north africa Which empire shall rise and which shall fall?The fate of this world is now in your hands.įrench Indian war mod - Includes American Natives, GB, France, Spain, Bandits gangs such as Pirates, Indians, Renegades. New factions, map, historical lords.Ī historical warband mod with 33 factions and hundreds of units. New historical mod from Middle- Europe in XV. The continent was in an extraordinary turmoil that no one had ever seen, in which all forces were to experience changes, no matter gains or losses.ġ429: The Hundred Years War - Steel Edition The 12th century, one subtle turning point. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible.Ī continuation of the original "1257 AD." Adds a multitude of new things to enhance and polish gameplay. This mod attempts to reflect the reality of 13th century Europe. I will try my best to make the translation perfect in the next day. My friends help me to translate 80% of them into English. The mod was born in 2008, and I released it on Warband in 2018. This mod is based on “Water Margin”, one of the Four Great Classical Novels in Chinese literature. That all being said, the intent was simply just to better balance out the faction ships so that players weren't always locked into Stilettoes and Titans, but could find a ship that matched their style in both gameplay and aesthetic, while still trying to give distant and exclusive items some incentive to seek them out.Hello Everyone! I'm aliang227 from China. (I had saved class 10 for outlaw faction weapons, Nomads, the experimentals- rebalancing the factions to the same strengths meant levels 1-9 was more than enough to kick around with most house ships not having to mount the highest levels.) I was in the process of going through every ship shop and changing the availability of everything when I lost all my progress to a HDD crash. The main houses had 1 strong suit, 2 above average, 1 average, and 1 below companies had 2 above,2 average, 1 poor, and pirate/outlaw factions 1 strong, 1 above, 1 average, 2 poor, but could always mount class 10 weapons. I lined up the ships by class- light fighter, fighter, heavy fighter, freighter, gave them all blanket values for hull, speed, hold, power, and maneuverability, then gave the different factions strong and weak qualities based on the vanilla fluff and, to a looser extent, the "personalities" of the base nationalities. I know the noobie area was mechanically weak for gameplay mechanics, but Liberty's fighters are described as heavy-hitting powerhouses and their plasma cannons as being enourmous damage- just to find out that the damned things are easily outclassed by Bretonnian starting equipment described as fairly weak, and it goes from there as you work across Sirius. A long time ago I tried making a mod to rebalance the factions across the game, for very little reason other than it bugged me to NO END that the descriptions so very rarely matched the game's reality.